Mocap as your guide workflow

In Game Interactive Cinematic Animations


Animate with total certainty using your own 3D motion blueprint

What if I told you there's a way to turn any video reference into a 3D animation blueprint in under 20 minutes?Here's how it works: Upload your footage to a website, and you'll instantly get back a 3D proxy character.Import the proxy character into Maya, and now you can

  • Retime the motion

  • Animate cameras around it

  • Quickly adjust it's body parts

  • Block out your character with perfect spatial awareness

Instead of spending hours trying to interpret 2D reference, you'll know exactly what your blocking looks like (from all angles) in minutes before you even start animating...And I'll show you how you can get this done quickly as a planning pass. So when it comes to animating you have a clear road map.

Planning your animations is crucial. But in production environments, planning takes too much time.Looking at 2D reference sometimes, it's hard to understand for most people.It's hard to understand what the character is doing in 3D space, and there are easier ways to play with the spacing and timing directly in the viewport very quickly and use this data to exaggerate timing spacing.

NOTE:

Keep in mind this is not a motion capture retargeting class or a motion capture cleanup class.I use different techniques. This is a different technique where if I really have to simplify it, it's using motion capture as reference and it's a practice of understanding body mechanics.It's a good practice to understand blocking from all angles if you work in production.I came up with a unique workflow of uploading your 2D reference and getting back 3D reference. You can quickly make adjustments and use this as a template when you're blocking your shot.I demonstrated this whole process and recorded it.

WHY THIS IS workflow is SO MUCH BETTER

  • You'll visualize exactly how the character moves through 3D space with complete spatial clarity.

  • You'll block out with confidence knowing your spatial relationships are accurate from the start.

  • You'll nail your timing on initial pass because you can see the motion data directly in Maya.

  • You can experiment with any camera angle you want since you have full 3D reference to work with.

  • You'll plan faster than ever while still getting better results than traditional blocking methods

  • You'll learn all the tools you need to know to animate much faster using my workflows

  • You'll understand space switching methods that make complex animations manageable

  • You'll get a bunch of other tips on how to use third-party scripts to speed up your workflow


EXACTLY WHATs inside this course:

Lecture 01: The reference tips and the setup

00:37 Minutes

  • Tips for shooting better reference that works with mocap

  • How to import video into QuickMagic.ai and get a working proxy mesh

  • Setup methods that retime proxy meshes in Maya using third-party scripts

  • How to get feedback fast and map out all acting beats quickly

  • My favorite hotkeys and bone adjustment methods that speed up work

  • How to animate a rough camera to sell ideas

  • Technical details of how cinematic interaction animations work

Lecture 02: BLocking the Attachment

01:00 hour

  • How to work pose-to-pose stepped mode using proxy meshes as reference

  • Tips for better in-between poses and storytelling poses

  • Spline tips and animation layer demonstrations

  • Technical details that make blocking look professional

Lecture 03: Animating the Valve Turn

00:41 Minutes

  • How to find timing for more impact using space switching tricks

  • How to attach hands to objects smoothly

  • How to work layered and find timing with just one curve

  • Layered workflow methods

LEcture 04: Blocking idle transition and camera animation

00:31 Minutes

  • How to animate handheld camera motion in Maya using animation layers and space switching

  • Tips for polishing animations

  • Splined blocking demo

  • How to put it all together and animate polished gameplay interactive mechanics in a couple hours

Plus, learn how I think and work fast like a game animator who avoids crunch time.This course is great if you're working in the industry and need to get things done quickly...and want to try a different workflow than what's taught in animation schools


Get It here:

$127


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